Unity engineer and technical lead with 8+ years of experience taking
games and interactive installations from early technical planning
through release. My work spans Nintendo Switch, location-based VR,
mobile AR, and multiplayer systems. I currently lead a Unity team
while continuing to design architecture and implement core systems.
Experience
WOWWOW Technology Co., Ltd.
Kaohsiung, Taiwan
CTO2024 – Present
Technical Lead2022 – 2024
Senior Unity Engineer2021 – 2022
Unity Engineer2018 – 2021
3D Artist2017 – 2018
Lead architecture and technical decisions for games, XR experiences, interactive installations, and cross-platform applications.
Manage a Unity team of 4, previously up to 7, covering project planning, work allocation, and technical mentoring.
Turn ambiguous client needs into feasible system designs, implementation plans, and acceptance criteria.
Build reusable Unity packages for authentication, VR safety, venue mapping, and photography workflows.
Led engineering within a ~16-person team, owning schedules and engineer assignments while defining art asset handoff requirements.
Served as technical liaison with the Japanese animation IP partner, presenting weekly progress and coordinating approvals for 3D character adaptation, animation direction, and game content.
Designed golf-ball physics, trajectory prediction, game-flow architecture, and character dialogue systems.
Optimized grass rendering for Switch hardware and integrated eShop and DLC asset-unlocking features.
Selected Work
Welcome to PILI Universe
Location-based VR / Multiplayer systems / Renowned Taiwanese IP